Dryads & Treants

Treant / Dryad

A symbiotic team of massive Treants and nimble Dryads.

Team Rule: Whisper of the Willow

Dryads command Treants to perform free generic actions.

Team Composition

Leaders: Choose 2 Dryads (including 1 Leader)
Operatives: Choose 2 Treants

Battle Tactics

Round Tactics

Location Align1 LP

Pick one of the following conditions:

  • Your units' weapons have Align 1 when in your territory
  • Your units' weapons have Align 1 when in your opponent's territory
  • Your units' weapons have Align 1 when they are attacking while on an objective, or attacking an enemy unit on an objective
Hold Location1 LP

Place down a “hold location” token. Any friendly units within REACH of that “Hold Location” token has an additional defense of 1. (This rule has no effect when a unit is a target of a blocked shot)

Utilize Cover1 LP

Your Blocked DEF is increased by 1 if the targeted friendly unit is within 2 of a hex that is providing BLOCKING.

Activation Tactics

True Shot1 LP

A unit may ignore BLOCKING terrain for one shooting attack made during this activation.

Urgent Retreat1 LP

This unit may perform the Retreat action for 1 ALP instead of 2 during this activation.

Barkskin Camouflage1 LP

Use at the end of a unit's activation. That Unit is always treated as being blocked for shooting attacks until its next activation. No other rule can ignore this blocking (e.g. 'True Shot').

Unit Roster

Dryad Leader Alpha
Leader
LeaderDryad
HP
7
DEF
4
ACC
5+
MOVE
5
AL
2
Deep Roots
Dryad command triggers 2 free actions instead of 1.
Command (0 AP)
Command a friendly operative to complete 1 free Generic Action.
Weapons
Thorn Rifle10"
ATK: 4ACC: 5+PWR: 2/4
Vine LashMelee
ATK: 4ACC: 5+PWR: 2/4
Dryad Leader Beta
Leader
LeaderDryad
HP
7
DEF
4
ACC
5+
MOVE
5
AL
2
Ironbark Resilience
+1 DEF for team.
Command (0 AP)
Command a friendly operative to complete 1 free Generic Action.
Weapons
Thorn Rifle10"
ATK: 4ACC: 5+PWR: 2/4
Vine LashMelee
ATK: 4ACC: 5+PWR: 2/4
Dryad Spirit Healer
Operative
Spirit HealerDryad
HP
7
DEF
4
ACC
5+
MOVE
5
AL
2
Healer
Supports with magic.
Ancestral Mending (1 AP)
Heal unit within 6 for 1 health for (2d3 + 2) activations.
Weapons
Thorn Rifle10"
ATK: 4ACC: 5+PWR: 2/4
Vine LashMelee
ATK: 4ACC: 5+PWR: 2/4
Dryad Spotter Tech
Operative
DryadSpotterTech Specialist
HP
7
DEF
4
ACC
5+
MOVE
5
AL
2
Got a Plan
Perform one mission action for free.
Spot (1 AP)
Selected enemy becomes spotted.
Weapons
Thorn Rifle10"
ATK: 4ACC: 5+PWR: 2/4
Vine LashMelee
ATK: 4ACC: 5+PWR: 2/4
Dryad Comms
Operative
DryadComms Specialist
HP
7
DEF
4
ACC
5+
MOVE
5
AL
2
Defense Beacon
Counts as +1 AL for markers.
Relay Orders (1 AP)
Give unit within 6 an additional Action Limit.
Weapons
Thorn Rifle10"
ATK: 4ACC: 5+PWR: 2/4
Vine LashMelee
ATK: 4ACC: 5+PWR: 2/4
Treant Heavy Blademaster
Operative
TreantHeavy GunnerBlademaster
HP
16
DEF
6
ACC
5+
MOVE
5
AL
3
Skilled Fighter
+3 DEF vs melee.
Modifier
-1 Move Stat.
Weapons
Ancient Barrage10"
ATK: 4ACC: 5+PWR: 5/6
Grove Cannon12"
ATK: 4ACC: 5+PWR: 4/6
Crushing BranchesMelee
ATK: 4ACC: 5+PWR: 5/6
Treant Gunner (Rocket Launcher)*
Operative
TreantGunner (Rocket Launcher)
HP
16
DEF
6
ACC
5+
MOVE
6
AL
3
Artillery
Long range support.
Weapons
Seedpod Launcher12"
ATK: 4ACC: 5+PWR: 2/5Blast 2
Grove Cannon12"
ATK: 4ACC: 5+PWR: 4/6
Crushing BranchesMelee
ATK: 4ACC: 5+PWR: 5/6