Dryads & Treants

Treant / Dryad

A symbiotic team of massive Treants and nimble Dryads.

Team Rule: Whisper of the Willow

Once per round, a Dryad can spend 1 Action Limit Point to make a treant do a free generic action. Dryads also don't need to be within required ranges when selecting a friendly Treant for an action.

Team Composition

Leaders: Choose 2 Dryads (including 1 Leader)
Dryad Leader AlphaDryad Leader Beta
Operatives: Choose 2 Treants
Dryad Spirit HealerDryad Spotter TechDryad CommsTreant Heavy BlademasterTreant Gunner (Rocket Launcher)*

Battle Tactics

Round Tactics

Location Align1 LP

Pick one of the following conditions:

  • Your units' weapons have Align 1 when in your territory
  • Your units' weapons have Align 1 when in your opponent's territory
  • Your units' weapons have Align 1 when they are attacking while on an objective, or attacking an enemy unit on an objective
Hold Location1 LP

Place down a “hold location” token. Any friendly units within REACH of that “Hold Location” token has an additional defense of 1. (This rule has no effect when a unit is a target of a blocked shot)

Utilize Cover1 LP

Your Blocked DEF is increased by 1 if the targeted friendly unit is within 2 of a hex that is providing BLOCKING.

Activation Tactics

True Shot1 LP

A unit may ignore BLOCKING terrain for one shooting attack made during this activation.

Urgent Retreat1 LP

This unit may perform the Retreat action for 1 ALP instead of 2 during this activation.

Barkskin Camouflage1 LP

Use at the end of a unit's activation. That Unit is always treated as being blocked for shooting attacks until its next activation. No other rule can ignore this blocking (e.g. 'True Shot').

Unit Roster

Leaders

Dryad Leader Alpha
Leader
LeaderDryad
HP
7
DEF
4
ACC
5+
MOVE
5
AL
2
Leader Buff
Deep Roots
Dryad command triggers 2 free actions instead of 1.
Leader Action
Command (0 AP)
Command a friendly operative to complete 1 free Generic Action.
Weapons
Thorn Rifle10 hex
ATK: 4ACC: 5+PWR: 2/4
Vine LashMelee
ATK: 4ACC: 5+PWR: 2/4
Dryad Leader Beta
Leader
LeaderDryad
HP
7
DEF
4
ACC
5+
MOVE
5
AL
2
Leader Buff
Ironbark Resilience
+1 DEF for team.
Leader Action
Command (0 AP)
Command a friendly operative to complete 1 free Generic Action.
Weapons
Thorn Rifle10 hex
ATK: 4ACC: 5+PWR: 2/4
Vine LashMelee
ATK: 4ACC: 5+PWR: 2/4

Operatives

Dryad Spirit Healer
Operative
Spirit HealerDryad
HP
7
DEF
4
ACC
5+
MOVE
5
AL
2
Action
Ancestral Mending (1 AP)
Heal unit within 6 for 1 health for (2d3 + 2) activations.
Weapons
Thorn Rifle10 hex
ATK: 4ACC: 5+PWR: 2/4
Vine LashMelee
ATK: 4ACC: 5+PWR: 2/4
Dryad Spotter Tech
Operative
DryadSpotterTech Specialist
HP
7
DEF
4
ACC
5+
MOVE
5
AL
2
Got a Plan (0 AP)
Perform one mission action for free.
Action
Spot (1 AP)
Selected enemy becomes spotted.
Weapons
Thorn Rifle10 hex
ATK: 4ACC: 5+PWR: 2/4
Vine LashMelee
ATK: 4ACC: 5+PWR: 2/4
Dryad Comms
Operative
DryadComms Specialist
HP
7
DEF
4
ACC
5+
MOVE
5
AL
2
Defense Beacon
Counts as +1 AL for markers.
Action
Relay Orders (1 AP)
Give unit within 6 an additional Action Limit.
Weapons
Thorn Rifle10 hex
ATK: 4ACC: 5+PWR: 2/4
Vine LashMelee
ATK: 4ACC: 5+PWR: 2/4
Treant Heavy Blademaster
Operative
TreantHeavy GunnerBlademaster
HP
16
DEF
6
ACC
5+
MOVE
5
AL
3
Skilled Fighter
+3 DEF vs melee.
Modifier
-1 Move Stat.
Weapons
Ancient Barrage10 hex
ATK: 4ACC: 5+PWR: 5/6
Grove Cannon12 hex
ATK: 4ACC: 5+PWR: 4/6
Crushing BranchesMelee
ATK: 4ACC: 5+PWR: 5/6
Treant Gunner (Rocket Launcher)*
Operative
TreantGunner (Rocket Launcher)
HP
16
DEF
6
ACC
5+
MOVE
6
AL
3
Artillery
Long range support.
Weapons
Seedpod Launcher12 hex
ATK: 4ACC: 5+PWR: 2/5Blast 2
Grove Cannon12 hex
ATK: 4ACC: 5+PWR: 4/6
Crushing BranchesMelee
ATK: 4ACC: 5+PWR: 5/6