The Living Bog Rules

Profile Stats

The Living Bog's stats scale with the amount of players facing it.

  • HP: 50 + (25 × Number of Players)
  • Power: 9 × Number of Players
  • DEF: 3 × Number of Players

Boss Mechanics

Lumbering Sweep

The Living Bog hits all units within REACH for its power in melee damage. This attack features Overkill Blast.

Lumbering Launcher

The boss sends a shooting attack to all units within 2 hexes of it (damage split as equally as possible). This attack features Overkill Blast.

Overkill Blast

If a unit is overkilled by an ability featuring Overkill Blast, all remaining player units take that excess amount of damage as true damage.

Example: If the Living Bog hits a unit for 11 damage, and it has 6 DEF and 3 HP left, there is 2 damage of overkill. This 2 damage will be dealt as true damage to each remaining player unit.

Sprouts

Place a Sprout unit for each participating player.

  • Sprout Stats: 3 DEF. 10 HP (for a 1-player raid) or 20 HP (for a 2+ player raid).
  • Emergence: The boss loses 1 DEF per sprout produced when it is placed on the board.
  • Consequence: If a sprout lives until the end of the round, it dies automatically, but the Living Bog increases its DEF by 2 and its Power by 2.

Boggy Haze

Place a Boggy Haze marker for each participating player.

  • Contact Hazard: The first time a friendly unit enters REACH of a Boggy Haze marker, they take d3 True Damage and are Injured until the end of their next activation (this overlaps any other status rules).
  • End of Round Hazard: For each Boggy Haze token still on the playing field at the end of the round, deal D6 True Damage to every player unit on the field.

Round Fight Sequence

During a round fighting The Living Bog, the sequences happen in this exact order:

1.
Players activate the first third of their units.
2.
Boss Activation: Sprouts are deployed, followed by Lumbering Sweep.
3.
Players activate the second third of their units.
4.
Boss Activation: Boggy Haze tokens are deployed, followed by Lumbering Sweep.
5.
Players activate the last third of their units.
6.
Final Boss Activation: Lumbering Sweep and Lumbering Launcher.