Lumbering Sweep
The Living Bog hits all units within REACH for its power in melee damage. This attack features Overkill Blast.
Lumbering Launcher
The boss sends a shooting attack to all units within 2 hexes of it (damage split as equally as possible). This attack features Overkill Blast.
Overkill Blast
If a unit is overkilled by an ability featuring Overkill Blast, all remaining player units take that excess amount of damage as true damage.
Example: If the Living Bog hits a unit for 11 damage, and it has 6 DEF and 3 HP left, there is 2 damage of overkill. This 2 damage will be dealt as true damage to each remaining player unit.
Sprouts
Place a Sprout unit for each participating player.
- Sprout Stats: 3 DEF. 10 HP (for a 1-player raid) or 20 HP (for a 2+ player raid).
- Emergence: The boss loses 1 DEF per sprout produced when it is placed on the board.
- Consequence: If a sprout lives until the end of the round, it dies automatically, but the Living Bog increases its DEF by 2 and its Power by 2.
Boggy Haze
Place a Boggy Haze marker for each participating player.
- Contact Hazard: The first time a friendly unit enters REACH of a Boggy Haze marker, they take d3 True Damage and are Injured until the end of their next activation (this overlaps any other status rules).
- End of Round Hazard: For each Boggy Haze token still on the playing field at the end of the round, deal D6 True Damage to every player unit on the field.