A Raid consists of 1-4 players. Players bring their own factions (you can mix and match, or play the same factions). The raid rules supersede the normal game rules where they conflict.
A "Player Unit" is defined as any unit that is part of a player's faction participating in the raid.
The starting position dictating where your models can start relative to the boss (or bosses) will be found on each specific raid's definition page.
In raids, a round is split up into 3 parts (or phases). In each part, the raid group will select and activate a third of your collective model count.
Unless stated otherwise by a specific raid, the following rules apply during all raids:
If a boss hits multiple units with a melee or ranged attack, damage is split among the units as evenly as possible.
Note: Be attentive to the type of attack! For example, a Blademaster always gets their extra 3 defense against any melee attack.
Raids are available in different difficulties:
Boss Stats will scale based on the number of players participating, and these values are defined within each specific raid's rules.