Savage hunters who frenzy when they smell blood.

Team Rule: Scent of the Weak

Friendly Wildkin units get +1 to critical power for all attacks against enemy units that are not at full health. Friendly Wildkin units also get +1 hex of charge range when charging an enemy unit not at full health.

Team Composition

Leaders: Choose 1
Werewolf Leader AlphaWerewolf Leader Beta
Operatives: Choose 2
Werewolf GrenadierWerewolf Sniper SpotterWerewolf MedicWerewolf Warrior

Battle Tactics

Round Tactics

Location Align1 LP

Pick one of the following conditions:

  • Your units' weapons have Align 1 when in your territory
  • Your units' weapons have Align 1 when in your opponent's territory
  • Your units' weapons have Align 1 when they are attacking while on an objective, or attacking an enemy unit on an objective
Hold Location1 LP

Place down a “hold location” token. Any friendly units within REACH of that “Hold Location” token has an additional defense of 1. (This rule has no effect when a unit is a target of a blocked shot)

Utilize Cover1 LP

Your Blocked DEF is increased by 1 if the targeted friendly unit is within 2 of a hex that is providing BLOCKING.

Activation Tactics

True Shot1 LP

A unit may ignore BLOCKING terrain for one shooting attack made during this activation.

Urgent Retreat1 LP

This unit may perform the Retreat action for 1 ALP instead of 2 during this activation.

Blood Scent1 LP

Use before or after an action. Pick any enemy operative in the Battlezone. Treat it as not being full health for the remaining duration of this activation.

Unit Roster

Leaders

Werewolf Leader Alpha
Leader
LeaderBlademaster
HP
16
DEF
6
ACC
5+
MOVE
6
AL
3
Leader Buff
Blood Frenzy
Team gets +1 normal power and +1 crit power vs wounded.
Leader Action
Command (0 AP)
Once per battle, command a friendly operative to complete 1 free Generic Action.
Weapons
Feral Repeater6 hex
ATK: 4ACC: 5+PWR: 2/4
Lupine ClawsMelee
ATK: 4ACC: 5+PWR: 4/5
Werewolf Leader Beta
Leader
LeaderBlademaster
HP
16
DEF
6
ACC
5+
MOVE
6
AL
3
Leader Buff
Pack Tactics
Weapons get Align 1 when within 5 hexes of ally.
Leader Buff
Skilled Fighter
+3 DEF vs melee.
Leader Action
Command (0 AP)
Once per battle, command a friendly operative to complete 1 free Generic Action.
Weapons
Feral Repeater6 hex
ATK: 4ACC: 5+PWR: 2/4
Lupine ClawsMelee
ATK: 4ACC: 5+PWR: 4/5

Operatives

Werewolf Grenadier
Operative
BlademasterGrenadier
HP
16
DEF
6
ACC
5+
MOVE
6
AL
3
Skilled Fighter
+3 DEF vs melee.
Weapons
Pack Grenade (Frag)6 hex
ATK: 4ACC: 5+PWR: 2/5Blast 2
Howlcrack Charge (Krak)6 hex
ATK: 4ACC: 5+PWR: 5/6
Feral Repeater6 hex
ATK: 4ACC: 5+PWR: 2/4
Lupine ClawsMelee
ATK: 4ACC: 5+PWR: 4/5
Werewolf Sniper Spotter
Operative
BlademasterSniperSpotter
HP
16
DEF
6
ACC
5+
MOVE
6
AL
3
Skilled Fighter
+3 DEF vs melee.
Action
Spot (1 AP)
Visible enemy becomes spotted.
Weapons
Moonhowl Rifle (Stationary)16 hex
ATK: 4ACC: 3+PWR: 3/6Stationary
Moonhowl Rifle12 hex
ATK: 4ACC: 5+PWR: 3/5
Feral Repeater6 hex
ATK: 4ACC: 5+PWR: 2/4
Lupine ClawsMelee
ATK: 4ACC: 5+PWR: 4/5
Werewolf Medic
Operative
BlademasterMedic
HP
16
DEF
6
ACC
5+
MOVE
6
AL
3
Revive
Once per round, prevent another friendly unit within 3 hexes from dropping below 1 HP.
Skilled Fighter
+3 DEF vs melee.
Action
Bandage (1 AP)
Heal unit within 2 for d3+2.
Weapons
Feral Repeater6 hex
ATK: 4ACC: 5+PWR: 2/4
Lupine ClawsMelee
ATK: 4ACC: 5+PWR: 4/5
Werewolf Warrior
Operative
BlademasterGeneric Warrior
HP
16
DEF
6
ACC
5+
MOVE
6
AL
3
Relentless Hunter
Free mission action after downing enemy.
Skilled Fighter
+3 DEF vs melee.
Weapons
Feral Repeater6 hex
ATK: 4ACC: 5+PWR: 2/4
Lupine ClawsMelee
ATK: 4ACC: 5+PWR: 4/5