Aristocratic duelists who manipulate health as a resource for devastating power.

Team Rule: Transfusion

Vampires can spend 2 health to upgrade an attack dice by 1. For every natural 11+ they roll, they regain 3 health.

Team Composition

Leaders: Choose 1
Operatives: Choose 4

Battle Tactics

Round Tactics

Location Align1 LP

Pick one of the following conditions:

  • Your units' weapons have Align 1 when in your territory
  • Your units' weapons have Align 1 when in your opponent's territory
  • Your units' weapons have Align 1 when they are attacking while on an objective, or attacking an enemy unit on an objective
Hold Location1 LP

Place down a “hold location” token. Any friendly units within REACH of that “Hold Location” token has an additional defense of 1. (This rule has no effect when a unit is a target of a blocked shot)

Utilize Cover1 LP

Your Blocked DEF is increased by 1 if the targeted friendly unit is within 2 of a hex that is providing BLOCKING.

Activation Tactics

True Shot1 LP

A unit may ignore BLOCKING terrain for one shooting attack made during this activation.

Urgent Retreat1 LP

This unit may perform the Retreat action for 1 ALP instead of 2 during this activation.

Blood Tithe1 LP

Use at the start of a Vampire's activation. During one Shoot or Fight action, change one of your confirmed normal successes to a confirmed critical success. Treat this as a natural critical for the 'Transfusion' rule.

Unit Roster

Vampire Leader Alpha
Leader
Leader
HP
12
DEF
5
ACC
7+
MOVE
5
AL
2
Sanguine Mastery
On natural 9's, team heals for 1 from Transfusion.
Command (0 AP)
Command a friendly operative to complete 1 free Generic Action.
Weapons
Blood Rifle10"
ATK: 4ACC: 7+PWR: 3/4
Sanguine BladeMelee
ATK: 4ACC: 7+PWR: 2/4
Vampire Leader Beta
Leader
Leader
HP
12
DEF
5
ACC
7+
MOVE
5
AL
2
Warden's Presence
+1 DEF against shooting (+2 if below half health).
Command (0 AP)
Command a friendly operative to complete 1 free Generic Action.
Weapons
Blood Rifle10"
ATK: 4ACC: 7+PWR: 3/4
Sanguine BladeMelee
ATK: 4ACC: 7+PWR: 2/4
Vampire Tech Specialist
Operative
Tech Specialist
HP
12
DEF
5
ACC
7+
MOVE
5
AL
2
Got a Plan
Perform one mission action for free.
Weapons
Blood Rifle10"
ATK: 4ACC: 7+PWR: 3/4
Sanguine BladeMelee
ATK: 4ACC: 7+PWR: 2/4
Vampire Sniper
Operative
Sniper
HP
12
DEF
5
ACC
7+
MOVE
5
AL
2
Roll
Move 1 hex free after shooting stationary.
Weapons
Blood Hawk (Stationary)16"
ATK: 4ACC: 3+PWR: 3/6Stationary
Blood Hawk12"
ATK: 4ACC: 5+PWR: 3/5
Sanguine BladeMelee
ATK: 4ACC: 7+PWR: 2/4
Vampire Gunner (Plasma)*
Operative
Gunner
HP
12
DEF
5
ACC
7+
MOVE
5
AL
2
Heavy Ordnance
Specialized heavy weaponry.
Weapons
Bloodfire Plasma12"
ATK: 4ACC: 7+PWR: 4/5Align 1
Sanguine BladeMelee
ATK: 4ACC: 7+PWR: 2/4
Vampire Gunner (Launcher)*
Operative
Gunner
HP
12
DEF
5
ACC
7+
MOVE
5
AL
2
Heavy Ordnance
Specialized heavy weaponry.
Weapons
Crimson Launcher12"
ATK: 4ACC: 7+PWR: 2/5Blast 2
Sanguine BladeMelee
ATK: 4ACC: 7+PWR: 2/4
Vampire Comms
Operative
Comms Specialist
HP
12
DEF
5
ACC
7+
MOVE
5
AL
2
Coordinator
Facilitates team movement.
Reposition (1 AP)
Friendly unit within 6 performs a free Dash.
Weapons
Blood Rifle10"
ATK: 4ACC: 7+PWR: 3/4
Sanguine BladeMelee
ATK: 4ACC: 7+PWR: 2/4
Vampire Blademaster
Operative
Blademaster
HP
12
DEF
5
ACC
7+
MOVE
5
AL
2
Skilled Fighter
Has +3 DEF against melee attacks.
Weapons
Blood Pistol6"
ATK: 4ACC: 7+PWR: 3/4
Blood ReaverMelee
ATK: 4ACC: 7+PWR: 4/5
Vampire Warrior
Operative
Generic Warrior
HP
12
DEF
5
ACC
7+
MOVE
5
AL
2
Bloodthirsty
First two upgrades via Transfusion are free.
Weapons
Blood Rifle10"
ATK: 4ACC: 7+PWR: 3/4
Sanguine BladeMelee
ATK: 4ACC: 7+PWR: 2/4