Fungal warriors who create zones of decay that buff allies and weaken enemies.

Team Rule: Death Bloom

Whenever a Myconid perishes, drop a death bloom token. The area of the death bloom is all hexes within 1 (+ the Turn number) of the Death Bloom token. e.g. on Turn 2, all hexes within 3 of the token, Turn 3 within 4). Whenever a friendly Myconid is on a friendly death bloom, they get +1 damage to all critical power stats. Whenever an enemy is on a death bloom, they are -3 DEF and -1 move (to a minimum of 4).

Team Composition

Leaders: Choose 1
Myconid Leader AlphaMyconid Leader Beta
Operatives: Choose 4
Myconid Heavy GunnerMyconid Spotter CommsMyconid Tech Gunner (Flamer)Myconid SniperMyconid MedicMyconid Warrior

Battle Tactics

Round Tactics

Location Align1 LP

Pick one of the following conditions:

  • Your units' weapons have Align 1 when in your territory
  • Your units' weapons have Align 1 when in your opponent's territory
  • Your units' weapons have Align 1 when they are attacking while on an objective, or attacking an enemy unit on an objective
Hold Location1 LP

Place down a “hold location” token. Any friendly units within REACH of that “Hold Location” token has an additional defense of 1. (This rule has no effect when a unit is a target of a blocked shot)

Utilize Cover1 LP

Your Blocked DEF is increased by 1 if the targeted friendly unit is within 2 of a hex that is providing BLOCKING.

Activation Tactics

True Shot1 LP

A unit may ignore BLOCKING terrain for one shooting attack made during this activation.

Urgent Retreat1 LP

This unit may perform the Retreat action for 1 ALP instead of 2 during this activation.

Spore Burst1 LP

Use before or after any Myconid action. Drop a death bloom token in the active hex of the active Myconid.

Unit Roster

Leaders

Myconid Leader Alpha
Leader
Leader
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Leader Buff
Spreading Rot
Death bloom tokens range increased by 1 hex.
Leader Action
Command (0 AP)
Command a friendly operative to complete 1 free Generic Action.
Weapons
Spore Rifle10 hex
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Leader Beta
Leader
Leader
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Leader Buff
Fungal Fortitude
Team HP increased by 2.
Leader Action
Command (0 AP)
Once per battle, command a friendly operative to complete 1 free Generic Action.
Weapons
Spore Rifle10 hex
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4

Operatives

Myconid Heavy Gunner
Operative
Heavy Gunner
HP
12
DEF
5
ACC
5+
MOVE
5
AL
2
Modifier
-1 Move Stat.
Weapons
Spore Sprayer10 hex
ATK: 4ACC: 5+PWR: 5/6
Spore Rifle10 hex
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Spotter Comms
Operative
SpotterComms Specialist
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Defense Beacon
Counts as +1 AL for markers.
Action
Spot (1 AP)
Selected enemy becomes spotted.
Weapons
Spore Rifle10 hex
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Tech Gunner (Flamer)
Operative
Tech SpecialistGunner (Flamer)
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Got a Plan (0 AP)
Perform one mission action for free.
Weapons
Blight Burner6 hex
ATK: 4ACC: 3+PWR: 3/4
Spore Rifle10 hex
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Sniper
Operative
Sniper
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Roll
Move 1 hex free after shooting stationary.
Weapons
Rot Sniper (Stationary)16 hex
ATK: 4ACC: 3+PWR: 3/6Stationary
Rot Sniper12 hex
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Medic
Operative
Medic
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Revive
Once per round, prevent another friendly unit within 3 hexes from dropping below 1 HP.
Action
Bandage (1 AP)
Heal unit within 2 for d3+2.
Weapons
Spore Rifle10 hex
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Warrior
Operative
Generic Warrior
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Bloom Empowerment
Gain Critical 9 while on death bloom.
Weapons
Spore Rifle10 hex
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4