Technological geniuses who use teleportation pads to manipulate the battlefield.

Team Rule: Teleportation Tech

Each Gnome gets a special action called "Set Teleportation Pad". **Special Action: Set Teleportation Pad** Once per battle, each Gnome can place down a teleportation pad token. Whenever any unit moves onto the teleportation pad token, automatically move that unit 3 hexes in the exact direction it was moving when moving onto the teleportation token. This move can go through all terrain, but must clear terrain with the 3 hex range. If it doesn't, teleport the max number of hexes in which it lands on a hex it can be placed. Finish any movement left over from the movement action. A teleporter cannot be placed where a unit is currently standing. You can teleport into REACH using any move action, regardless of other rules. Whenever a Gnome jumps into a teleporter, all weapons get +1 to all power stats (to a maximum of +1). Whenever any non-Gnome unit uses a teleporter, they take d3 + 1 damage and suffer -1 to Accuracy on any Melee or Shooting attacks for the rest of the turning point.

Team Composition

Leaders: Choose 1
Gnome Leader AlphaGnome Leader Beta
Operatives: Choose 5. Only 2 Gunners total may be selected.
Gnome BlademasterGnome Gunner (Rockets)*Gnome Gunner (Plasma)*Gnome Gunner (Melta)*Gnome Tech SpecialistGnome MedicGnome CommsGnome Warrior

Battle Tactics

Round Tactics

Location Align1 LP

Pick one of the following conditions:

  • Your units' weapons have Align 1 when in your territory
  • Your units' weapons have Align 1 when in your opponent's territory
  • Your units' weapons have Align 1 when they are attacking while on an objective, or attacking an enemy unit on an objective
Hold Location1 LP

Place down a “hold location” token. Any friendly units within REACH of that “Hold Location” token has an additional defense of 1. (This rule has no effect when a unit is a target of a blocked shot)

Utilize Cover1 LP

Your Blocked DEF is increased by 1 if the targeted friendly unit is within 2 of a hex that is providing BLOCKING.

Activation Tactics

True Shot1 LP

A unit may ignore BLOCKING terrain for one shooting attack made during this activation.

Urgent Retreat1 LP

This unit may perform the Retreat action for 1 ALP instead of 2 during this activation.

Quantum Leap1 LP

Use this during a Gnome's activation. That Gnome can place its teleport token down for free.

Unit Roster

Leaders

Gnome Leader Alpha
Leader
Leader
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Leader Buff
Timely Portals
Units can place portals down during their move action
Leader Action
Command (0 AP)
Command a friendly operative to complete 1 free Generic Action.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Leader Beta
Leader
Leader
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Leader Buff
Precision Targeting
All team weapons gain Align 1.
Leader Action
Command (0 AP)
Once per battle, command a friendly operative to complete 1 free Generic Action.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4

Operatives

Gnome Blademaster
Operative
Blademaster
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Skilled Fighter
Has +3 DEF against melee attacks.
Weapons
Tech Pistol8 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 4/5
Gnome Gunner (Rockets)*
Operative
Gunner
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Weapons
Prototype Rockets12 hex
ATK: 4ACC: 7+PWR: 2/5Blast 2
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Gunner (Plasma)*
Operative
Gunner
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Weapons
Sparkstream Projector12 hex
ATK: 4ACC: 7+PWR: 4/5Align 1
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Gunner (Melta)*
Operative
Gunner
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Weapons
Cogforge Melter8 hex
ATK: 4ACC: 7+PWR: 6/7
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Tech Specialist
Operative
Tech Specialist
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Got a Plan (0 AP)
Perform one mission action for free.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Medic
Operative
Medic
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Revive
Once per round, prevent another friendly unit within 3 hexes from dropping below 1 HP.
Action
Bandage (1 AP)
Heal unit within 2 for d3+2.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Comms
Operative
Comms Specialist
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Defense Beacon
Counts as +1 AL for markers.
Action
Relay Orders (1 AP)
Give unit within 6 an additional Action Limit.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Warrior
Operative
Generic Warrior
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Teleport Enthusiast
During this unit's activation, if it teleports, it gets 1 (and only 1) additional ALP this round.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+ PWR: 3/4