Technological geniuses who use teleportation pads to manipulate the battlefield.
Team Rule: Teleportation Tech
Each Gnome gets a special action called "Set Teleportation Pad".
**Special Action: Set Teleportation Pad**
Once per battle, each Gnome can place down a teleportation pad token.
Whenever any unit moves onto the teleportation pad token, automatically move that unit 3 hexes in the exact direction it was moving when moving onto the teleportation token. This move can go through all terrain, but must clear terrain with the 3 hex range. If it doesn't, teleport the max number of hexes in which it lands on a hex it can be placed. Finish any movement left over from the movement action. A teleporter cannot be placed where a unit is currently standing. You can teleport into REACH using any move action, regardless of other rules.
Whenever a Gnome jumps into a teleporter, all weapons get +1 to all power stats (to a maximum of +1).
Whenever any non-Gnome unit uses a teleporter, they take d3 + 1 damage and suffer -1 to Accuracy on any Melee or Shooting attacks for the rest of the turning point.
Team Composition
Leaders: Choose 1
Gnome Leader AlphaGnome Leader Beta
Operatives: Choose 5. Only 2 Gunners total may be selected.
Gnome BlademasterGnome Gunner (Rockets)*Gnome Gunner (Plasma)*Gnome Gunner (Melta)*Gnome Tech SpecialistGnome MedicGnome CommsGnome Warrior
Battle Tactics
Round Tactics
Location Align1 LP
Pick one of the following conditions:
- Your units' weapons have Align 1 when in your territory
- Your units' weapons have Align 1 when in your opponent's territory
- Your units' weapons have Align 1 when they are attacking while on an objective, or attacking an enemy unit on an objective
Hold Location1 LP
Place down a “hold location” token. Any friendly units within REACH of that “Hold Location” token has an additional defense of 1. (This rule has no effect when a unit is a target of a blocked shot)
Utilize Cover1 LP
Your Blocked DEF is increased by 1 if the targeted friendly unit is within 2 of a hex that is providing BLOCKING.
Activation Tactics
True Shot1 LP
A unit may ignore BLOCKING terrain for one shooting attack made during this activation.
Urgent Retreat1 LP
This unit may perform the Retreat action for 1 ALP instead of 2 during this activation.
Quantum Leap1 LP
Use this during a Gnome's activation. That Gnome can place its teleport token down for free.
Unit Roster
Leaders
Leader Buff
Timely Portals
Units can place portals down during their move action
Leader Action
Command (0 AP)
Command a friendly operative to complete 1 free Generic Action.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Leader Buff
Precision Targeting
All team weapons gain Align 1.
Leader Action
Command (0 AP)
Once per battle, command a friendly operative to complete 1 free Generic Action.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Operatives
Gnome Blademaster
Operative
Blademaster
Skilled Fighter
Has +3 DEF against melee attacks.
Weapons
Tech Pistol8 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 4/5
Gnome Gunner (Rockets)*
Operative
Gunner
Weapons
Prototype Rockets12 hex
ATK: 4ACC: 7+PWR: 2/5Blast 2
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Gunner (Plasma)*
Operative
Gunner
Weapons
Sparkstream Projector12 hex
ATK: 4ACC: 7+PWR: 4/5Align 1
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Gunner (Melta)*
Operative
Gunner
Weapons
Cogforge Melter8 hex
ATK: 4ACC: 7+PWR: 6/7
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Tech Specialist
Operative
Tech Specialist
Got a Plan (0 AP)
Perform one mission action for free.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Revive
Once per round, prevent another friendly unit within 3 hexes from dropping below 1 HP.
Action
Bandage (1 AP)
Heal unit within 2 for d3+2.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Defense Beacon
Counts as +1 AL for markers.
Action
Relay Orders (1 AP)
Give unit within 6 an additional Action Limit.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Teleport Enthusiast
During this unit's activation, if it teleports, it gets 1 (and only 1) additional ALP this round.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+ PWR: 3/4