Highly mobile skirmishers who can shoot while moving.

Team Rule: Galloping Shot

Centaurs may shoot in the middle of normal move or dash action.

Team Composition

Leaders: Choose 1
Operatives: Choose 2

Battle Tactics

Round Tactics

Location Align1 LP

Pick one of the following conditions:

  • Your units' weapons have Align 1 when in your territory
  • Your units' weapons have Align 1 when in your opponent's territory
  • Your units' weapons have Align 1 when they are attacking while on an objective, or attacking an enemy unit on an objective
Hold Location1 LP

Place down a “hold location” token. Any friendly units within REACH of that “Hold Location” token has an additional defense of 1. (This rule has no effect when a unit is a target of a blocked shot)

Utilize Cover1 LP

Your Blocked DEF is increased by 1 if the targeted friendly unit is within 2 of a hex that is providing BLOCKING.

Activation Tactics

True Shot1 LP

A unit may ignore BLOCKING terrain for one shooting attack made during this activation.

Urgent Retreat1 LP

This unit may perform the Retreat action for 1 ALP instead of 2 during this activation.

Trampling Gallop1 LP

Use when performing a normal move action. The Centaur can move in and out of REACH of enemy units. For each unit it passes within reach of, deal D3 + 2 damage to them.

Unit Roster

Centaur Leader Alpha
Leader
Leader
HP
16
DEF
6
ACC
5+
MOVE
7
AL
3
Relentless Pursuit
Galloping Shot can be used during a charge.
Command (0 AP)
Command a friendly operative to complete 1 free Generic Action.
Weapons
Warden Rifle10"
ATK: 4ACC: 5+PWR: 3/5
Striking HoovesMelee
ATK: 4ACC: 5+PWR: 3/4
Centaur Leader Beta
Leader
Leader
HP
16
DEF
6
ACC
5+
MOVE
7
AL
3
Warden's Resolve
All Warden Rifles get the Align 1 rule.
Command (0 AP)
Command a friendly operative to complete 1 free Generic Action.
Weapons
Warden Rifle10"
ATK: 4ACC: 5+PWR: 3/5
Striking HoovesMelee
ATK: 4ACC: 5+PWR: 3/4
Centaur Tech Specialist
Operative
Gunner MeltaTech Specialist
HP
16
DEF
6
ACC
5+
MOVE
7
AL
3
Got a Plan
Perform one mission action for free.
Weapons
Thunder Lance6"
ATK: 4ACC: 5+PWR: 6/7
Warden Rifle10"
ATK: 4ACC: 5+PWR: 3/5
Striking HoovesMelee
ATK: 4ACC: 5+PWR: 3/4
Centaur Gunner (Rocket)*
Operative
Gunner Rocket
HP
16
DEF
6
ACC
5+
MOVE
7
AL
3
Heavy Support
Mobile heavy weapons platform.
Weapons
Skybreaker (Rocket)12"
ATK: 4ACC: 5+PWR: 2/5Blast 2
Warden Rifle10"
ATK: 4ACC: 5+PWR: 3/5
Striking HoovesMelee
ATK: 4ACC: 5+PWR: 3/4
Centaur Gunner (Plasma)*
Operative
Gunner Plasma
HP
16
DEF
6
ACC
5+
MOVE
7
AL
3
Heavy Support
Mobile heavy weapons platform.
Weapons
Skybreaker (Plasma)12"
ATK: 4ACC: 5+PWR: 4/5Align 1
Warden Rifle10"
ATK: 4ACC: 5+PWR: 3/5
Striking HoovesMelee
ATK: 4ACC: 5+PWR: 3/4
Centaur Spirit Healer
Operative
Spirit Healer
HP
16
DEF
6
ACC
5+
MOVE
7
AL
3
Healer
Supports with magic.
Ancestral Mending (1 AP)
Heal unit within 6 for 1 health for (2d3 + 2) activations.
Weapons
Warden Rifle10"
ATK: 4ACC: 5+PWR: 3/5
Striking HoovesMelee
ATK: 4ACC: 5+PWR: 3/4
Centaur Warrior
Operative
Generic Warrior
HP
16
DEF
6
ACC
5+
MOVE
7
AL
3
Trample
Warden Rifle has Critical 9 on Galloping Shot.
Weapons
Warden Rifle10"
ATK: 4ACC: 5+PWR: 3/5
Striking HoovesMelee
ATK: 4ACC: 5+PWR: 3/4