In order a unit to shoot an enemy unit, the following must be true:
• The shooting unit must not be within REACH of an enemy unit.
• The shooter’s active hex (Shooting Hex) must have visibility to the target unit’s hex (target hex)
• The selected weapon must have the range to reach the target unit (e.g. target is 1- hexes away from the shooter, they need a weapon with at least 10 range)
When a unit shoots, follow these steps:
1. Select a weapon (at this stage is where you verify that you can shoot the target unit)
2. Determine if the target is being blocked by terrain. Being Blocked is when drawing a line from the center of the shooting hex to the center of the target hex crosses any hex (more than 2 away from the shooting hex) that contains terrain.
3. Roll the number of D6’s equal to the Attack Stat of the weapon. After initially rolling dice, use any rules that may allow you to re-roll or change the result of a d6. *please note: you can only re-roll a d6 once.
4. For each d6 that has a result of 6, it counts as a critical hit. For any other d6 that is equal to or greater than your weapon’s accuracy stat, they count as normals.
5. Add up the dice results to get your total power for that attack (e.g. if you have a 3/4 weapon, and roll 2 hits and a crit, that is 10 total power)
6. Subtract the target’s defense from the total power to get damage done. If the attack is shooting and the target is blocked, then the target’s defense is 9 (no other defense bonuses can add to this. Blocked will always be a 9).
7. If the damage done is above 0, subtract it from the target’s health points.